You know? Heck idk.
Published on September 10, 2010 By uga-bugga In PC Gaming

How come these freak-o-zoids are ruining my games?  What's with the fat cartoon look?  Call it what you want.

WoW - ROTLK has cartoon wolves, fat dumb baby faced 15 foot tall yetti, and other stupid, out of preportion junk.

Torchlight release a dungeon crawler looking like it's made for 7 year olds with comic outbursts.

Settlers 7 went cutesie also.

Elemental just did this too.  Avatars and monsters look like dolls, or plastic toys you get @ McDonald's.  Why, why, why, why, why, why?  Next we are getting circle, triangle, square puzzles, and hanging sing-a-long moblies?  Why?

When the evil marking people wanted more girls to play and we got yelling chicks with swords, it's weird, but...ok whatever.  Now we get 3 yr olds?  omfg?  Is this the Chinese?  Is this Korean?  Where is this baby-fantasy look coming from?  Target the nuke and drop it now.  This is a HUGE turn off.  I can't put that in CAPS large enough.  Just stop now.  I just puked in my mouth.


Comments (Page 5)
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on Nov 28, 2010

RavenX

Quoting OMG_blackmage, reply 52
Being someone who knows art then you should understand that there is a difference when it comes to looking at a piece of work from the eyes of an artist, then there is from the eyes of a for lack of a better term, fan. Don't talk this as a insult, but just because you did some art pieces in high school doesn't mean you can and will view a peice of work the same way a professional artist will, just tossing that out there. Moving along with this, like I said I won't nor can't say anything about wow"s style because I haven't seen the concept art.

Indeed, that's very true and I know the difference. No offense taken. Some of my work has beat out "professional artists" in contests (not that I think it would now). In the art world you can only really call your-self a "professional" artist if you're getting paid for your work. I'm sure you've heard the term "starving artist" heh. That covers a large chunk of people in the art profession these days.

Personally, I don't think a artist needs to be making money to be able to call themselves an artists. My art skills have admittedly definitely lacked over the years. As with many things in life if you don't keep them up you get out of practice or for lack of a better way of putting it, you "lose skill". Still, it's like riding a bike or playing guitar, once you learn it and know it, it never truly goes completely away nor does your love for it.

 

Thephrase "Starvng artist" is a misconception that is tossed around a lot. On that note I have ultimately seen it tossed onto the painting community, I have never really heard the phrase being applied to the 3-D community, or even the animation community. On that note, I say it was a misconception because around the time that phrase started springing up, a lot of artist simply tried to make money off their painting, in this day in age it is not the case seeing how an artist can easily get a part time job, while trying to get their name known in whatever world they want to be in. Even with that said there are thousands of factors that can be influenced that so so called starving artist really, it could be anything from the fact that they have literally ruined themselves in the art community, to the point where there work just isn't meeting a standard. There are even techniques and lifestyles that veteran artist have written to help young artist come up to avoid the "Starving Artist" Cliche.

 

Of course you don't need to be making money to call yourself a artist? Many people have different views on what it takes to be a artist. Alot of people just thinks its painting/drawing what you feel. I for one don't go with that, as you know and understands the theories behind creating whatever piece, whether this be naturally or technically, you are a artist. With this said, everyone knows how to draw, we are all just on different levels, you don't learn how to do it, because you never forgot in the first place.

on Dec 13, 2010

I do not want developer time wasted on photo realism. I do not want my system resources wasted on photo realism. Or anything close to it.

WoW has always been easy on my eyes. Guild Wars too, although very different style.

on Dec 13, 2010

wilebill
I do not want developer time wasted on photo realism. I do not want my system resources wasted on photo realism. Or anything close to it.
WoW has always been easy on my eyes. Guild Wars too, although very different style.

Sorry to be the barrier of bad news, but there is nothing wrong with photo realism, in fact its easier for the audience to sympathize and be on the same level of a photo realistic character than a stylized one. Especially in this day and age when stylization has become nothing but either A. the same graphic anime type where every sing character has the same4-5 body types and nothing realy changes, or B muscle anatomy is exaggerated beyond belief.

on Dec 13, 2010

Not necessarily fantasy stuff though.  I think HOMM2's stylized graphics look better now than HOMM3's "realistic" graphics.  Fine for a shooter, but I don't see why "totally realistic" applies in a fantasy setting.  Especially since photo realistic one day is ho-hum the next...

Best regards,
Steven.

on Dec 13, 2010

StevenAus
Not necessarily fantasy stuff though.  I think HOMM2's stylized graphics look better now than HOMM3's "realistic" graphics.  Fine for a shooter, but I don't see why "totally realistic" applies in a fantasy setting.  Especially since photo realistic one day is ho-hum the next...

Best regards,
Steven.

Wait, what the hell are you talking about? Whether fantasy or shooter, sports or whatever whether it is stylized, cartoon, or photo realistic as long as there is a good story and DECENT GAME PLAY WTF would it matter anyway? The difference between me and you right now is you are only looking at games, I am looking the whole entertainment art populace.  One of the many purpose behind stylization in the first place was because it was easier to animate, and even in the world of 3-D this remains to be true. One thing I respect photo realistic fantasy games for is the fact you have to create what doesn't exist and make the players believe that the creatures anatomy is so believable that it could exist. While this is not always true in stylization there is nothing wrong with a game being made in either, nor a film for that matter. The thing i can't stand about 90% of fantasy games, the majority are stuck in this Celtic ....European, or whatever you want to call it world where it revolves around the same crap. Elves, mages (i love all forms of spellcasters and dragons), and all that other stuff like thats the only fantasy in the world.  Now you can counter argue that sci fi fantasy doesn't follow this trend, while I will emit I am not a sci fi fan, I still see the same trend it follows, especially art wise. I can actually go into it but I have spent too much time not drawing already.

on Dec 13, 2010

Let's just agree that we have differing viewpoints.  I expressed my viewpoint and you started to get narky.  Anyway, Elemental's art-style is not likely to change, and its gameplay is improving, so I guess that what's really important.  I'm looking forward to further improvements.

Best regards,
Steven.

on Dec 13, 2010

I've gotta say that I agree with Steven here- I like the art style. But, I do wish my Sovereign's avatar wasn't so thick around the waist. Food is supposedly hard to come by, but my guy looks like he eats McDonald's twice a day!

on Dec 16, 2010

Because fat cartoony Yetis are easier on the GPU. And Blizzard wants WoW to be accessible both to kids with homemade supercomputers AND their abbacus-wielding grandmothers. And everyone else copies whatever Blizzard does.

on Dec 17, 2010

ManSh00ter
Because fat cartoony Yetis are easier on the GPU. And Blizzard wants WoW to be accessible both to kids with homemade supercomputers AND their abbacus-wielding grandmothers. And everyone else copies whatever Blizzard does.
Wait what?

on Dec 17, 2010

I recall playing Everquest 2 when they brought out this massive models revamp. They were called the "SOGA" models, presumably for the company they commissioned to make them, or for what they named their venture to push the game to asian markets more heavily. (This was a while back).

So yeah. To "appeal to the markets" in asian places (specifically korea I think was mentioned), they had a whole different set of models you could see all the non-animal based races as.

Basically, they stripped away all notion of body hair (including facial, except a few mentions on humans and dwarves... although no bearded females!). The skin tone was changed from actually looking like skin texture, to this flat, one-tone, no complexion look. And of course, massively pointed ears, and spiked hair being literally the only option. Oh, and only the barest of scars for add-ons.. some races lost all mention of jewelry or tattoos.

It honestly looked like half the people were going super sayan with the hair they had... never a curl or up-do or any real hair styles other than massive amounts of gel induced waves hanging a foot off the head, or spiked straight up.

What they did to the Ogres' faces was a complete disaster, too.

The models also looked pathetically anemic. To the point that you could see clipping errors where the two poles that were thighs meeting shins were missing a knee completely. A female human went from having an ass, and proportions, and running like she had some weight to her... to this stick figure turned 3d.

When I saw this, and then WoW came out not long after... I knew this was a trend we were going to see for a while. And it made me sad.

 

EQ2 is one of those games that I'd still go back to if I ever decided to kill myself socially again. Dungeons and Dragons Online is still installed on this laptop for a similar reason (decent free to play and it still lets me play in a non-eye wrenching environment).

on Dec 17, 2010

Elemental's world seems drab becuase the colors are mostly 'boring' earthtones... just like a desolate, dessicated landscape would be.

 

Would be nice if reclaimed land (or/and  cursed land)  became more colorful, and the buildings, etc were, too.

on Dec 17, 2010

Yeah, I like the style of Elemental but not the colors. The tan UI does no favors, either. Sure, brighter colors with no adjustment of anything else would probably make it look more "cartoony", but I. Don't. CARE.

on Dec 17, 2010

OMG_blackmage

Quoting ManSh00ter, reply 68Because fat cartoony Yetis are easier on the GPU. And Blizzard wants WoW to be accessible both to kids with homemade supercomputers AND their abbacus-wielding grandmothers. And everyone else copies whatever Blizzard does.Wait what?

I believe Blizzard initially went for the "cartoony" look because that requires very low polygon game models, consequently enabling a wider range of customers since everyone can run the game, not just people with top rigs.

Since then, the style has caught on, not in the least because of the massive success WoW enjoyed. Developers (or at least managers of publishing companies which pay their salaries) seem to think that if it looks like WoW and plays like WoW, some of that magic will rub off and there will be plenty monies to be had.

on Dec 17, 2010

ManSh00ter

Quoting OMG_blackmage, reply 69
Quoting ManSh00ter, reply 68Because fat cartoony Yetis are easier on the GPU. And Blizzard wants WoW to be accessible both to kids with homemade supercomputers AND their abbacus-wielding grandmothers. And everyone else copies whatever Blizzard does.Wait what?
I believe Blizzard initially went for the "cartoony" look because that requires very low polygon game models, consequently enabling a wider range of customers since everyone can run the game, not just people with top rigs.

Since then, the style has caught on, not in the least because of the massive success WoW enjoyed. Developers (or at least managers of publishing companies which pay their salaries) seem to think that if it looks like WoW and plays like WoW, some of that magic will rub off and there will be plenty monies to be had.
you know what.....I'll just leave this one alone.

on Dec 17, 2010

OMG_blackmage

you know what.....I'll just leave this one alone.

Yeah, you do that.

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