You know? Heck idk.
Published on September 10, 2010 By uga-bugga In PC Gaming

How come these freak-o-zoids are ruining my games?  What's with the fat cartoon look?  Call it what you want.

WoW - ROTLK has cartoon wolves, fat dumb baby faced 15 foot tall yetti, and other stupid, out of preportion junk.

Torchlight release a dungeon crawler looking like it's made for 7 year olds with comic outbursts.

Settlers 7 went cutesie also.

Elemental just did this too.  Avatars and monsters look like dolls, or plastic toys you get @ McDonald's.  Why, why, why, why, why, why?  Next we are getting circle, triangle, square puzzles, and hanging sing-a-long moblies?  Why?

When the evil marking people wanted more girls to play and we got yelling chicks with swords, it's weird, but...ok whatever.  Now we get 3 yr olds?  omfg?  Is this the Chinese?  Is this Korean?  Where is this baby-fantasy look coming from?  Target the nuke and drop it now.  This is a HUGE turn off.  I can't put that in CAPS large enough.  Just stop now.  I just puked in my mouth.


Comments (Page 6)
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on Dec 18, 2010

ManSh00ter
Because fat cartoony Yetis are easier on the GPU. And Blizzard wants WoW to be accessible both to kids with homemade supercomputers AND their abbacus-wielding grandmothers. And everyone else copies whatever Blizzard does.

Blizzard is a follower, not a leader and it's always been so, that much is clear. Blizzard was still stuck with the Grimdark design of Diablo II back when games started migrating to the "cartoon" look and, in fact, it was quite likely Nintendo's Ocarina of Time that started the whole trend before other companies like Ubisoft jumped on the bandwagon, with Blizzard joining in only much later.

But of course, since WoW introduced so many nerds people to the world of gaming, it often gets the credit for a lot of things it really shouldn't.

on Dec 18, 2010

You misunderstand. It does not matter who started the trend and for what reasons. Blizzard's decision to go with cartoony art was based on appealing to the widest audience demographic possible and catering to the widest range of computer systems at the same time, i.e. maximizing the number of potential customers.

After that, and the massive success WoW enjoyed, it became really irrelevant who "did it first". It does not matter anymore.

Concerning games the OP mentioned, however, I must point out that Settlers were always cutesie and I played every one since the beginning of the series. It might have been hard to notice the big blue eyes on those old 640x480 resolution monitors, but they were there.

So don't be surprised - I doubt we'll ever see a Settlers game where you can impale your citizens on long wooden poles and stake them along highways to produce a movement bonus.

 

That said, I think the OP's problem is that he wants to play the wrong type of game for his tastes. If anything, graphics in games (at least those proper games on PC which require having a brain to start) tend to go for more and more realistic presentations. If cartoony graphics bother you, you can always play games meant for a more mature audience, there are plenty of them around. Now, if TES V or Fallout 4 go the cartoony way, then I'll start to worry. Until then, kiddie games will always be catering - for kids.

P.S. A good example of a realistic graphics MMO is Vanguard. I know of a certain monster in that game which actually wakes certain phobias in some people to the point where they avoid playing in the entire area. I am sure you can see why a company primarily interested in making money would consider that a bad design choice.

on Dec 18, 2010

DraekAlmasy

Quoting ManSh00ter, reply 68Because fat cartoony Yetis are easier on the GPU. And Blizzard wants WoW to be accessible both to kids with homemade supercomputers AND their abbacus-wielding grandmothers. And everyone else copies whatever Blizzard does.
Blizzard is a follower, not a leader and it's always been so, that much is clear. Blizzard was still stuck with the Grimdark design of Diablo II back when games started migrating to the "cartoon" look and, in fact, it was quite likely Nintendo's Ocarina of Time that started the whole trend before other companies like Ubisoft jumped on the bandwagon, with Blizzard joining in only much later.

But of course, since WoW introduced so many nerds people to the world of gaming, it often gets the credit for a lot of things it really shouldn't.

 

Funny thing about this is it is far too true, I love mythology (of all forms), and this is what I tell people who try to say i am referencing wow for a lot of my drawings (when I haven't even played wow nor am I going to start). Wow didn't start minotaurs, they didn't start mages, and so on.

on Dec 18, 2010

But WoW did start the cartoony *trend*. Because WoW is a trendsetter, like it or not. There is a whole spread of games which look and play the way they do directly because of WoW, not because of whatever game happened to "do it first".

Its like that in many other game genres. For example, when you think which game influenced the "point and click" adventure fad in the 90's, games such as The Secret of Monkey Island come to mind. Other games, which were in my opinion equally good, such as the Maniac Mansion which appeared a year before - do not. Not to mention games which "did it first" but are so obscure you have to look them up on Wikipedia because no one but the most enthusiastic gaming history aficionados remembers them.

Or first person shooters, when you ask which game started the whole genre, most people will tell you Doom, or Wolfenstein 3D. No one remembers, or cares for Maze War, which actually is the first "who done it".

Give credit where credit's due all you want, but the fact is that its not enough to just do an idea, you have to do it successfully. And no game so far has surpassed the success of WoW.

 

Just FYI, I hate cartoony graphics.

on Dec 19, 2010

It's one thing to call a game like Maze War obscure, and it's quite another to do so to The Legend of Zelda: Ocarina of Time. But I guess in your mind The Beatles were nothing but a bunch of dorks nobody knew about, doing God knows what since clearly Michael Jackson didn't invent Music until 1982.

WoW isn't Wolf3D, it isn't Doom, it's freaking Quake III and the tropes it's commonly associated with ("cartoon" graphics very much included) not only existed but were already popular years before it was released. There's simply no way to deny that unless you'd deny the influence of 99% of the world's videogames, in which case I fail to see on what did it have an influence upon since neither The Sims nor Solitaire resemble WoW graphically in the slightest.

on Dec 19, 2010

I never said Legend of Zelda was obscure. But it does not factor in the current discussion. The OP asked how come so many games (although I do not think there are that many) are cartoony. Obviously, complaining about the "cutesy" style of Sims or Mario, or any kind of "non-serious" game is kind of ridiculous, since that style fits the theme. Therefore I assume the OP is complaining about inappropriate use of such art styles, i.e. in games where the genre or content implies seriousness and yet is graphically represented in a way which contradicts that.

So if we ask ourselves why would someone make such a game, I claim that its because that someone is a clueless manager who has no idea what makes a good game and thinks that if the game looks like some other mega successful game, it too will be prosperous. Now, you may claim that Zelda was a successful example of a cartoony game, but I counter that Zelda is much like Mario - that is its not really meant to be that serious.

WoW, on the other hand, has a very epic, very serious premise, despite the gnomes. And here we have an example of a serious story mated with cartoony art style, resulting in a very successful game. So when I think which game is more likely to have influenced any later game which tries to join a serious premise with a cartoon look, I think of WoW, because that's what it did. Zelda didn't.

In fact, and I may be wrong here, but I can't think of any other game which reaped such success and has had as much influence as WoW when it comes to mixing of seemingly contradictory art styles and genre. Mostly because usually, it doesn't work. In fact, even WoW, at least initially, didn't go overboard with the style and silliness, limiting it mostly to exaggerated equipment, few side quests and zigzag style of architecture, because trying to do such lowpoly models in a realistic fashion would just make them look like crap (let's not forget the lowres textures and the general lack of 3D essentials such as bump-mapping).

So this discussion is not about which cartoony game was the first, or most popular, its about how come there are absolute horse manure games in existence which try to do a Sesame Street styled hack'n'slash dungeon crawler. I say its because of WoW. You may have a different theory.

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